once again - there's a place for unfinished submissions. do it.
once again - there's a place for unfinished submissions. do it.
WinRAR - lol. Decent enough, not a terrible storyline and not too terrible animation. Good work!9
Thanks! Constructive criticism is the best I can get!
graphics are all right - could use reference for some of the movements to make them more believable. Maybe i'm just out of the loop but i have no idea why he has no legs in the last bit aside from just losing the game(?)
Short, jacked sound bytes, decent animating and flash, but overall just a "try again"
Not bad for a first flash, i suppose
There's plenty to be improved here. Most of it deals with the slightly more complicated aspects of making a flash animation... first one is preloaders - this is pretty much standard fare for flashes - you want the content to load before hand to avoid any errors in the flash due to improper loading... most commonly - sound and music will be off.
But you have no sound or music. and that's the second bit. Learn how to put that in and control it.
Next, you'll want to learn basic actionscript controls like gotoandplay(); and gotoandstop(); .... these will allow you to firstly stop the animation at the end (at which point it is customary to put a replay button and / or credits... also it lets you jump between scenes. This is helpful with wholly different places the flash takes place in or camera angles things like that which you want represented in it.
Your animation is pretty good, really, but try not to rely too heavily on tweening. look into making your symbols movie clips and then making that symbol's animation do the morphing work while having the tweens provide the symbol's overall motion. I think the key to making a really great flash is to master the balance between tweening and frame by frame animation. (visually, at least)
hope this helps out. Looks like your flash will probably pass, but if i were you i'd put all these suggestions into it, add some more to the story itself, and then resubmit it. (upon which time, just delete this one - it's not doing anybody any favors by being here -no offense-)
Good luck!
D
Thanks for the info. Do you know of any tutorials online that would be worth checking out? Your bit about gotoandplay() went right over my head.
missing frames
The "missing frames in the hit section" is still a rampant problem on newgrounds. For fuck's sake, people - put some effort into your flashes, and yes, that means making fucking buttons that work right.
I hear a lot of people talk about "today's standards" but the fact is, something as defined as this flash would have no trouble making it past the less-than-rigorous "standards" held by newgrounds voters today. So much absolute sheit makes it through it frankly disgusts me - i'm of the opinion that the score needed to make it needs to be raised, because people are just too afraid to blam things that maybe took a modicum of effort, but really is not good in any respect.
So i suppose we need more trolls. hehe hate to say it...
And back to the flash at hand - Flash at that point was ridiculously hard to make any good. The PROGRAM itself has come a long long way, and that is reflected in the increased quality of the submissions. Well, of the submissions that get 4.0 +
Animator. Artist. Musician.
Age 43, Male
Town Drunk
Omaha, NE
Joined on 6/29/01