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TheDevilMyself

53 Movie Reviews w/ Response

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Joooooooooooohn!!!!!!!!

haha Great stuff, as usual - i think the only thing i could really criticize in this was the transition from the "foot in the face" scene to the "Mike McNanner (sp?)" end scene... The other guy just seemed to appear out of nowhere, and i think it might have been slightly more effective to have had him walk idly into the scene, or even, better yet, have made him be the guy who bumped between them in the beginning hahaha yeah, that'd be great..

Anyways, great stuff - always quality video, funny sounds, good voices... but gateway? *sigh*

Keep it up!

=D=

Knox responds:

yeah i probably shouldnt timed that last part better..bleh, i get so sloppy when im near the end x___x

A few notes.

Hey, first off, you don't have to create the scenes in order. Just make a new scene called "LOADER" and put the preloader in it, then drag it to the TOP of the scene list.

Second, we could do without that song... the one that was playing when the people were running around on the map - everybody uses it. Find something different.

Third, the graphic of the zombie thing or whatever it was had that white border around it from a crappy cut job. You could take the time out to take that out if you're going to use it through the whole thing.

Fourth, your frame rate was mind numbingly low. If this was, like the other guy suggested, trying to show all the flaws in morrowind, you really could have done a better job portraying it.

EFFORT. You need it!

D

incative-account responds:

first: thats probably flash 8 cos i dont have no freaking scenes list to move about >_>

second: that song is the only decent one for a random chase scene!

third: i had a glitch on my morrowind game that made the dremoras have white outlines around them (thats a dremora fewl!) so i decided to leave a white outline!

fourth: any higher and the sound wouldve been out of sync

EFFORT: i put loads into this

JNMC

P.S: i pity the foo who messes with JNMC/T

Very artistic

Lacking in alot of movement, you should try some Frame by Frame animation to add a little more to your movie. Other than that, you need to increase the clickable area on your buttons. How? Just double click on teh button, click on the third frame to the right on the button's timeline, insert a new keyframe and draw wherever you want the person to be able to click. It's so annoying to try and click on the very lines that makes up the button.... so very annoying...

Nice creepy stuff - reminds me of my own artwork! Good job!

=D=

Glass-Radio responds:

it's intentional

Please Try Harder

The visual stylings were great and I liked what sounds you used, but there were so many things that just pissed me off that i can't bring myself to save this.

First, you have to right click and 'play' TWICE before you get to the menu. Fix it before you resubmit.

Second, the first flash had so many problems i stopped watching the entire thing, which makes me think that maybe you need a 'back' button so you can exit the current scene and go back to the menu if the viewer feels that it just sucks.

The first scene (the one with the red hill and the gray clouds at the start begins well, and the creepy old music begins (made creepy by the art mind you) and then it just stops, for no reason, in the middle of everything (halfway through the paper blowing in the wind bit)

Then you see the 'zombie' (which you find out is just that a second or two too late) for about a half second before the zombie is replaced by a screen of white.

Finally there's a guy who 'run's across the screen screaming. He's going so slow i can't really call it running... so lets call it... slowly sliding? Yes, that's fine. So the guy's sliding slowly across the screen, and yells for a split second and continues across the screen in silence. This is where i had had enough and closed the window.

Fix this thing, this beast, this monster before you send it to the world! Why would you show off an imperfect thing??

D

Co-Labs responds:

look mate, before you sart having a fit about this have n you not considered that it is because you do not have flash player 8. I accpet that this may be a genuine mistake but i don't think it is too nice telling peole their creations suck before checking that you have no faults of your own first.

Sonic 2: Return of the Jedi(?)

Ok, it was a bit better than your average sprite animation except for one small thing:

FPS

Make your FPS higher, because nobody wants to watch teleporting sprites. We all know it's the easiest form of animation in the world (except if you made sprites from stick figures... but then i guess at least they'd be your own creations) So we expect more out of a sprite based movie.

The text in the jungle part goes a little too fast in the middle. Slow it down a bit. Speed up the rest though, and try doing a couple of zooms and different camera shots - more effects! Otherwise those first two sequences get a bit tedious (especially the send one)

Overall i think it's obvious that you've got some potential with this, so keep at it!

D

PS - i like what you did with the lightsabers - looked like it actually belonged there! Congrats!

Skeik responds:

im soirry dude, i think the preloader doesnt work. The fps is 24, so they should be looking nice. Rewatch it and let iut load a while.

Blam a muthafucka

That guy had candy cane colored blood. That's just fucking creepy.

Short, pointless, cheap animation. The loader was the best part, but of course, you didn't make that, did you...

D

numbers responds:

It was the edited NG preloader.

It wasn't pointless, wait, yes it was. It wasn't short, that was a minute long, nigga! As for cheap animation. NIGGA, I DON'T GIVE A FUCK 'CAUSE I CAN HIT A MUTHAFUCKA.

You can't do that, can you...

n

Animator. Artist. Musician.

Age 43, Male

Town Drunk

Omaha, NE

Joined on 6/29/01

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